πŸ€‘ Star Wars Battlefront 2’s rollback on loot crates clears up what the game really is - Polygon

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The game's opaque progression system, tied to a random draw of buffs out of loot boxes β€” whether or not they could be bought for real money.


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EA says it’s learned from Star Wars Battlefront controversy, vows to β€˜be better’ - The Verge
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'Star Wars: Battlefront 2' finally drops loot boxes, but it may be too late - Business Insider
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Many players saw the game's loot boxes β€” where you could spend real money for a randomized item that could directly impact multiplayer.


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The 'Star Wars: Battlefront II' loot box drama, explained
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'Star Wars: Battlefront 2' finally drops loot boxes, but it may be too late - Business Insider
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Loot boxes are opaque virtual items that when opened offer skill enhancements, virtual currency or other upgrades to players, but the.


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At the end of the day, loot boxes are a moneymaking mechanism that rely upon a simple premise: The big-spending "whales" provide the bulk of.


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Nearly six months after launch, "Star Wars Battlefront 2" is finally addressing its controversial "loot box" system. After an update scheduled for.


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Many players saw the game's loot boxes β€” where you could spend real money for a randomized item that could directly impact multiplayer.


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At the end of the day, loot boxes are a moneymaking mechanism that rely upon a simple premise: The big-spending "whales" provide the bulk of.


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Star Wars Battlefront 2 loot crate Goodbye, crate store. EA DICE, Motive Studios, Criterion Games/Electronic Arts. Let's hope this is taken as a.


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When we first looked at the EACommunityTeam post this morning, it had a score of K points β€” that's extremely bad in Reddit terms. Those first three drop in loot boxes, but Epic items don't drop at all and need to be crafted. Crafting parts pay for your upgrades, allowing you to evolve even a Common card all the unlocks are called "cards" up to Epic. That's the essence of free-to-play game design, and it's been very lucrative for games like Candy Crush or Clash of Clans. The problem in this new Star Wars game specifically is the unlock system is so convoluted, it rips away the facade of natural progression that a more well-balanced game would deliver. Star Wars is a juggernaut of a franchise. Not only is EA's response seemingly the most downvoted post in Reddit's history, it's also earned that dubious honor by an absurd and apparently still rising margin. They can then be upgraded using a third form of currency. At the time of this writing, more than 6 hours later, the score is at K points. That said, the controversy around loot boxes and in-game purchases sprawls far beyond Battlefront II and it's been an ongoing conversation for some time. So here's the simple -ish explanation for how things work now: The online multiplayer mode in Battlefront II is filled with things for you to unlock, including weapons, abilities, and cosmetics like emotes and victory poses. Traditionally, the thinking here would tell you that Reddit, while it can feel very loud and pervasive online, is still a vocal minority. Everyone knew they were a problem coming out of the public beta last month. Battlefront II , loot boxes, and you So here's the simple -ish explanation for how things work now: The online multiplayer mode in Battlefront II is filled with things for you to unlock, including weapons, abilities, and cosmetics like emotes and victory poses.{/INSERTKEYS}{/PARAGRAPH} Crystals also pay for loot boxes, but you can only buy them using IRL cash. The numbers weren't officially reported for the first Battlefront , but estimates pointed to 12 million copies sold during the game's first two months on shelves in late In other words, Star Wars has proven it can survive pre-release anxiety and go on to sell well right off the bat. Crafting parts, the third form of currency, drop when you open loot boxes, and they're used to upgrade your existing unlocks. Unfortunately, that response made things even worse. A Reddit wiki page that tracks the most downvoted posts across the entire site lists the previous downvote "winner" as having , points. Loot boxes and their ilk aren't going anywhere. Without you, there's not enough of a community to keep the proportionally smaller crowd of whales interested in paying for loot boxes. It's simply broken, and needs to be fixed. {PARAGRAPH}{INSERTKEYS}Or if nothing else, it's the public relations equivalent of the Chernobyl disaster. That's just the financial reality of the games industry in In its current form, with so many messy moving parts, Star Wars: Battlefront II still fails spectacularly at doing that. How all of this looks, and what it means for the game just a few days before it launches, is another conversation entirely. Upgrading individual soldiers, heroes, and ships doesn't work quite the same way, and there are also three different types of loot boxes that you can buy. While that EACommunityTeam comment wasn't so great, EA followed it up with a much smarter move on Monday afternoon, as the controversy continued to spread. Even if you assume the ,plus downvotes on Reddit equals the number of fans who now won't buy the game, that's still a fraction of the original Battlefront 's estimated 12 million in sales β€” a very successful start β€” across the game's opening months. That turns you, the player who just wants to earn credits in-game and let unlocks flow naturally, into the product. Even publisher Electronic Arts acknowledged it β€” "We've listened to your feedback," a post-beta update from DICE, the game's developer, read β€” and pledged to fix the situation. Crucially, that's what could hurt Battlefront II , even after the hero pricing change. Heroes and ships β€” think Emperor Palpatine, or the Millennium Falcon from The Force Awakens β€” are also in the game, but you don't get them in quite the same way. Click Here to find out more. It was a necessary change. The number is determined by adding up all the downvotes the comment received and then subtracting from that figure any upvotes. The pricing has since changed more on that below , but not every hero is valued at 60, credits, only Darth Vader and Luke Skywalker. At the end of the day, loot boxes are a moneymaking mechanism that rely upon a simple premise: The big-spending "whales" provide the bulk of the post-release income, while the rest of the player community β€” for Battlefront II , the folks that don't buy crystals β€” keeps the whales interested. You earn credits β€” the only way to unlock heroes and ships β€” from completing online matches, in-game challenges, or from loot boxes themselves. Blame the loot boxes. Many are unlocked at the outset, but roughly a quarter of all the heroes and ships are locked and need to be purchased using in-game currency. Those can all be earned randomly from loot boxes, which you purchase using one of two different kinds of currency. This GameSpot video offers one of the most detailed explanations available at this point, though it's still tough to follow. There's no question that there's a gross imbalance between the returns on your time investment versus the returns, via in-game purchases, on your money investment. Remember, folks: That was the simple explanation. Multiple other threads sprung up afterwards, suggesting that players respond with their wallets by skipping the game entirely, or even all EA games in general. Credits and crystals both pay for loot boxes. And it's a bad scene, friends. Entertainment Like Follow. Battlefront II isn't technically out until Nov. Prior to the change, none of them cost less than 20, credits. It is a fixable problem, though β€” as we saw to a limited extent on Monday afternoon. The Reddit post β€” which is worth a read, even though the stats are now outdated β€” produced such a mind-blowingly negative response that an agent of EA actually responded. The earlier, much-maligned Reddit comment was a major misstep, but this tangible change does help to cut down on what was looking like Battlefront II 's most laborious grind.